Python comes with a nice demonstartion program that allows you to learn some simple programming concepts while moving a turtle on the screen. It can be started with
python -m turtledemo
You can also create programs with your favorite editor and run it. Let us put the following code into the program turtle_demo.py
. Never save a file with the name turtle.py
because python will import it instead of the built-in turtle import that you need.
import turtle
window = turtle.Screen()
robot = turtle.Turtle()
robot.forward(50) # Moves forward 50 pixels
robot.right(90) # Rotate clockwise by 90 degrees
robot.forward(50)
robot.right(90)
robot.forward(50)
robot.right(90)
robot.forward(50)
robot.right(90)
turtle.done()
window.mainloop()
After saving it you can run it from a terminal with
$ python turtle_demo.py
shapes: “arrow”, “turtle”, “circle”, “square”, “triangle”, “classic”
You can change the shape of your turtle to any of these shapes with the Turtle method shape(name)
. For example, if you have an instance of the Turtle class called robot
, you can make it appear as a turtle by calling robot.shape("turtle")
.
You can add your own shapes with the following functions:
turtle.register_shape(name, shape=None)
turtle.addshape(name, shape=None)
There are three different ways to call this function:
name is the name of a gif-file and shape is None: Install the corresponding image shape.
window.register_shape("turtle.gif")
Note: Image shapes do not rotate when turning the turtle, so they do not display the heading of the turtle!
name is an arbitrary string and shape is a tuple of pairs of coordinates: Install the corresponding polygon shape.
window.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
name is an arbitrary string and shape is a (compound) Shape object: Install the corresponding compound shape.
Add a turtle shape to TurtleScreen’s shapelist. Only thusly registered shapes can be used by issuing the command shape(shapename).
cms robot dance dance.txt